Game design

Levels and systems designed like buildings: players always know where they are, what they can do next, and why it matters.

Level designGame systemsPrototypesLocation-based games

What we work on

  • Level and world design

    Layouts, sightlines and pacing that guide players without signposts. Blockouts ready for your engine.

  • Concepts and systems

    Core loops, progression and rules, written up in a design document your team can build from.

  • Playable prototypes

    A quick, rough version of an idea to find out whether it's fun before you commit to it.

  • Location-based and mobile games

    Games that use the real world as the board: maps, places and the routes people walk.

How a project runs

  1. Idea

    We pin down the player, the platform and the feeling the game should leave behind.

  2. Paper and greybox

    Sketches and untextured levels to test layout and flow cheaply.

  3. Playtest

    Real players, observed closely. Whatever confuses them gets redesigned.

  4. Handover

    Documented levels, systems and assets, ready for production.

What you get

Design work that a team can actually build from, not just pretty concept art.

  • Design documents with clear rules and numbers
  • Level blockouts and flow diagrams
  • Playable prototypes for testing
  • Playtest notes with concrete changes

Working on
a game?

Talk about your game

Free first call, no obligation.