Game design
Levels and systems designed like buildings: players always know where they are, what they can do next, and why it matters.
What we work on
Level and world design
Layouts, sightlines and pacing that guide players without signposts. Blockouts ready for your engine.
Concepts and systems
Core loops, progression and rules, written up in a design document your team can build from.
Playable prototypes
A quick, rough version of an idea to find out whether it's fun before you commit to it.
Location-based and mobile games
Games that use the real world as the board: maps, places and the routes people walk.
How a project runs
Idea
We pin down the player, the platform and the feeling the game should leave behind.
Paper and greybox
Sketches and untextured levels to test layout and flow cheaply.
Playtest
Real players, observed closely. Whatever confuses them gets redesigned.
Handover
Documented levels, systems and assets, ready for production.
What you get
Design work that a team can actually build from, not just pretty concept art.
- Design documents with clear rules and numbers
- Level blockouts and flow diagrams
- Playable prototypes for testing
- Playtest notes with concrete changes
Working on
a game?
Free first call, no obligation.